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KeyListener funzt nich!


Frostmourne

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Ich hab hier ein Problem mein KeyListener tut nich ich weiss nich warum hab schon alles Probiert! der MouseListener scheint auch nich in Ordnung zu sein ich habe zum test auf linke maustaste eine textausgabe gelegt wie beim KeyListener doch wenn ich die maustaste drücke macht er die funktion vom Keylistener mit aber der KeyListener tut garnich! kann mir jemand helfen was is mein Fehler!


import javax.swing.*;

import java.awt.*;

import java.awt.event.*;


class GameGUI extends JFrame implements ActionListener, KeyListener,

		MouseListener {

	private Button b1;


	private Button b2;


	private Map m;


	private JTextField tsystem;


	private TextField tchat;


	private TextArea tchat2;


	private JPanel panel1;


	private JPanel panel2;


	private JPanel panel3;


	private JPanel haupt;


	public GameGUI() {

		//Titel des Fensters bestimmen!!!

		setTitle("Game 1.0");

		//Anfangs größe des Fensters

		setSize(600, 427);

		setResizable(false);

		setLocation(300, 150);

		//setUndecorated(true);

		addKeyListener(this);

		addMouseListener(this);


		m = new Map();


		// Konstruiere die Menüzeile !!!

		MenuBar M1 = new MenuBar();

		Menu menu = new Menu("Game");

		MenuItem Mitem2 = new MenuItem("Optionen");

		Mitem2.addActionListener(this);

		menu.add(Mitem2);

		MenuItem Mitem3 = new MenuItem("Hilfe");

		Mitem3.addActionListener(this);

		menu.add(Mitem3);

		MenuItem Mitem4 = new MenuItem("Beenden");

		Mitem4.addActionListener(this);

		menu.add(Mitem4);

		M1.add(menu);

		setMenuBar(M1);


		haupt = new JPanel(null);

		panel1 = new JPanel(new GridLayout());

		panel1.setBounds(0, 0, 600, 250); //von links, von oben ,Länge, Breite

		panel2 = new JPanel(new FlowLayout());

		panel2.setBounds(0, 250, 600, 150); //von links, von oben ,Länge,

											// Breite


		tsystem = new JTextField("", 41);

		tsystem.setFont(new Font("Arial", 1, 15));

		tsystem.setHorizontalAlignment(SwingConstants.CENTER);

		tsystem.setEditable(false);


		tchat = new TextField("", 15);

		tchat.setFont(new Font("Arial", 3, 10));


		tchat2 = new TextArea("", 4, 50);

		tchat2.setFont(new Font("Arial", 3, 10));

		tchat2.setEditable(false);


		b1 = new Button("Runde beenden");

		b1.addActionListener(this);

		b1.setBackground(Color.lightGray);


		b2 = new Button("Nachricht senden");

		b2.setActionCommand("Senden");

		b2.addActionListener(this);

		b2.setBackground(Color.lightGray);


		panel1.add(m);

		panel2.add(tsystem);

		panel2.add(tchat2);

		panel2.add(tchat);

		panel2.add(b2);

		panel2.add(b1);


		haupt.add(panel1);

		haupt.add(panel2);


		haupt.setVisible(true);

		panel1.setVisible(true);

		panel2.setVisible(true);


		Container einContainer = getContentPane();

		einContainer.add(haupt);


		// Das Fenster mit X schließen !!!

		setDefaultCloseOperation(EXIT_ON_CLOSE);

	}


	public void actionPerformed(ActionEvent evt) {

		String command = evt.getActionCommand();

		{

			if (command.equals("Beenden")) {

				System.exit(0);

			}

			if (command.equals("Senden")) {

				String a = tchat.getText();

				tchat2.setText(tchat2.getText() + "\n" + a);

			}


		}

	}


	public void keyPressed(KeyEvent event) {

		if (event.getKeyCode() == KeyEvent.VK_ENTER) {

			System.out.println("hg");

		}

	}


	public void keyReleased(KeyEvent event) {


	}


	public void keyTyped(KeyEvent event) {


	}


	public void mouseClicked(MouseEvent mvt) {

	}


	public void mouseEntered(MouseEvent mvt) {

	}


	public void mouseExited(MouseEvent mvt) {

	}


	public void mousePressed(MouseEvent mvt) {

	}


	public void mouseReleased(MouseEvent mvt) {

		if (mvt.getButton() == 1) {

			System.out.println("as");

		}

		if (mvt.getButton() == 3) {

		}

		repaint();

	}


	public static void main(String[] args) {

		GameGUI gg = new GameGUI();

		gg.start();

	}


	public void start() {

		setVisible(true);

	}


}

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Ja Map is ne eigene Klasse von mir aber bei mir funzt das nich!

Hier die Map Klasse da mit ihr das probieren könnt!

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

import java.io.*;


class Map extends JPanel

{

  private GameGUI gg;

  private int x=0;

  private int a1=0;

  public void paintComponent(Graphics g)

  {

    super.paintComponent(g);

    //Spalte1

    int arx1[] = {70,50,40,50,70,80};// 2te unt 4te Zahl ändern um linke Seite abzuflachen rechte Seite= 1te und 5te

    int ary1[] = {40,40,60,80,80,60};

    int ary2[] = {80,80,100,120,120,100};

    int ary3[] = {120,120,140,160,160,140};

    int ary4[] = {160,160,180,200,200,180};

    //Spalte2

    int arx2[] = {100,80,70,80,100,110};

    int ary6[] = {20,20,40,60,60,40};

    int ary7[] = {60,60,80,100,100,80};

    int ary8[] = {100,100,120,140,140,120};

    int ary9[] = {140,140,160,180,180,160};

    int ary10[] = {180,180,200,220,220,200};

    //Spalte3

    int arx3[] = {130,110,100,110,130,140};

    int ary12[] = {40,40,60,80,80,60};

    int ary13[] = {80,80,100,120,120,100};

    int ary14[] = {120,120,140,160,160,140};

    int ary15[] = {160,160,180,200,200,180};

    //Spalte4

    int arx4[] = {160,140,130,140,160,170};

    int ary16[] = {20,20,40,60,60,40};

    int ary17[] = {60,60,80,100,100,80};

    int ary18[] = {100,100,120,140,140,120};

    int ary19[] = {140,140,160,180,180,160};

    int ary20[] = {180,180,200,220,220,200};

    //Spalte5

    int arx5[] = {190,170,160,170,190,200};

    int ary22[] = {40,40,60,80,80,60};

    int ary23[] = {80,80,100,120,120,100};

    int ary24[] = {120,120,140,160,160,140};

    int ary25[] = {160,160,180,200,200,180};

    //Spalte6

    int arx6[] = {220,200,190,200,220,230};

    int ary26[] = {20,20,40,60,60,40};

    int ary27[] = {60,60,80,100,100,80};

    int ary28[] = {100,100,120,140,140,120};

    int ary29[] = {140,140,160,180,180,160};

    int ary30[] = {180,180,200,220,220,200};

    //Spalte7

    int arx7[] = {250,230,220,230,250,260};

    int ary32[] = {40,40,60,80,80,60};

    int ary33[] = {80,80,100,120,120,100};

    int ary34[] = {120,120,140,160,160,140};

    int ary35[] = {160,160,180,200,200,180};

    //Spalte8

    int arx8[] = {280,260,250,260,280,290};

    int ary36[] = {20,20,40,60,60,40};

    int ary37[] = {60,60,80,100,100,80};

    int ary38[] = {100,100,120,140,140,120};

    int ary39[] = {140,140,160,180,180,160};

    int ary40[] = {180,180,200,220,220,200};

    //Spalte9

    int arx9[] = {310,290,280,290,310,320};

    int ary42[] = {40,40,60,80,80,60};

    int ary43[] = {80,80,100,120,120,100};

    int ary44[] = {120,120,140,160,160,140};

    int ary45[] = {160,160,180,200,200,180};

    //Spalte10

    int arx10[] = {340,320,310,320,340,350};

    int ary46[] = {20,20,40,60,60,40};

    int ary47[] = {60,60,80,100,100,80};

    int ary48[] = {100,100,120,140,140,120};

    int ary49[] = {140,140,160,180,180,160};

    int ary50[] = {180,180,200,220,220,200};

    //Spalte11

    int arx11[] = {370,350,340,350,370,380};

    int ary52[] = {40,40,60,80,80,60};

    int ary53[] = {80,80,100,120,120,100};

    int ary54[] = {120,120,140,160,160,140};

    int ary55[] = {160,160,180,200,200,180};

    //Spalte12

    int arx12[] = {400,380,370,380,400,410};

    int ary56[] = {20,20,40,60,60,40};

    int ary57[] = {60,60,80,100,100,80};

    int ary58[] = {100,100,120,140,140,120};

    int ary59[] = {140,140,160,180,180,160};

    int ary60[] = {180,180,200,220,220,200};

    //Spalte13

    int arx13[] = {430,410,400,410,430,440};

    int ary62[] = {40,40,60,80,80,60};

    int ary63[] = {80,80,100,120,120,100};

    int ary64[] = {120,120,140,160,160,140};

    int ary65[] = {160,160,180,200,200,180};

    //Spalte14

    int arx14[] = {460,440,430,440,460,470};

    int ary66[] = {20,20,40,60,60,40};

    int ary67[] = {60,60,80,100,100,80};

    int ary68[] = {100,100,120,140,140,120};

    int ary69[] = {140,140,160,180,180,160};

    int ary70[] = {180,180,200,220,220,200};

    //Spalte15

    int arx15[] = {490,470,460,470,490,500};

    int ary72[] = {40,40,60,80,80,60};

    int ary73[] = {80,80,100,120,120,100};

    int ary74[] = {120,120,140,160,160,140};

    int ary75[] = {160,160,180,200,200,180};

    //Spalte16

    int arx16[] = {520,500,490,500,520,530};

    int ary76[] = {20,20,40,60,60,40};

    int ary77[] = {60,60,80,100,100,80};

    int ary78[] = {100,100,120,140,140,120};

    int ary79[] = {140,140,160,180,180,160};

    int ary80[] = {180,180,200,220,220,200};

    //Spalte17

    int arx17[] = {550,530,520,530,550,560};

    int ary82[] = {40,40,60,80,80,60};

    int ary83[] = {80,80,100,120,120,100};

    int ary84[] = {120,120,140,160,160,140};

    int ary85[] = {160,160,180,200,200,180};



    //int arx4[] = {130,110,100,110,130,140};

    //int ary4[] = {40,40,60,80,80,60};

    //int arx5[] = {130,110,100,110,130,140};

    //int ary5[] = {80,80,100,120,120,100};


    g.drawPolygon(arx1,ary1,6);  //Polygon1 /1

    g.drawPolygon(arx1,ary2,6);  //Polygon2 /1

    g.drawPolygon(arx1,ary3,6);  //Polygon3 /1

    g.drawPolygon(arx1,ary4,6);  //Polygon4 /1


    g.drawPolygon(arx2,ary6,6);  //Polygon1 /2

    g.drawPolygon(arx2,ary7,6);  //Polygon2 /2

    g.drawPolygon(arx2,ary8,6);  //Polygon3 /2

    g.drawPolygon(arx2,ary9,6);  //Polygon4 /2

    g.drawPolygon(arx2,ary10,6); //Polygon5 /2


    g.drawPolygon(arx3,ary12,6);  //Polygon1 /3

    g.drawPolygon(arx3,ary13,6);  //Polygon2 /3

    g.drawPolygon(arx3,ary14,6);  //Polygon3 /3

    g.drawPolygon(arx3,ary15,6);  //Polygon4 /3


    g.drawPolygon(arx4,ary16,6);  //Polygon1 /4

    g.drawPolygon(arx4,ary17,6);  //Polygon2 /4

    g.drawPolygon(arx4,ary18,6);  //Polygon3 /4

    g.drawPolygon(arx4,ary19,6);  //Polygon4 /4

    g.drawPolygon(arx4,ary20,6);  //Polygon5 /4


    g.drawPolygon(arx5,ary22,6);  //Polygon1 /5

    g.drawPolygon(arx5,ary23,6);  //Polygon2 /5

    g.drawPolygon(arx5,ary24,6);  //Polygon3 /5

    g.drawPolygon(arx5,ary25,6);  //Polygon4 /5


    g.drawPolygon(arx6,ary26,6);  //Polygon1 /6

    g.drawPolygon(arx6,ary27,6);  //Polygon2 /6

    g.drawPolygon(arx6,ary28,6);  //Polygon3 /6

    g.drawPolygon(arx6,ary29,6);  //Polygon4 /6

    g.drawPolygon(arx6,ary30,6);  //Polygon5 /6


    g.drawPolygon(arx7,ary32,6);  //Polygon1 /7

    g.drawPolygon(arx7,ary33,6);  //Polygon2 /7

    g.drawPolygon(arx7,ary34,6);  //Polygon3 /7

    g.drawPolygon(arx7,ary35,6);  //Polygon4 /7


    g.drawPolygon(arx8,ary36,6);  //Polygon1 /8

    g.drawPolygon(arx8,ary37,6);  //Polygon2 /8

    g.drawPolygon(arx8,ary38,6);  //Polygon3 /8

    g.drawPolygon(arx8,ary39,6);  //Polygon4 /8

    g.drawPolygon(arx8,ary40,6);  //Polygon5 /8


    g.drawPolygon(arx9,ary42,6);  //Polygon1 /9

    g.drawPolygon(arx9,ary43,6);  //Polygon2 /9

    g.drawPolygon(arx9,ary44,6);  //Polygon3 /9

    g.drawPolygon(arx9,ary45,6);  //Polygon4 /9


    g.drawPolygon(arx10,ary46,6);  //Polygon1 /10

    g.drawPolygon(arx10,ary47,6);  //Polygon2 /10

    g.drawPolygon(arx10,ary48,6);  //Polygon3 /10

    g.drawPolygon(arx10,ary49,6);  //Polygon4 /10

    g.drawPolygon(arx10,ary50,6);  //Polygon5 /10


    g.drawPolygon(arx11,ary52,6);  //Polygon1 /11

    g.drawPolygon(arx11,ary53,6);  //Polygon2 /11

    g.drawPolygon(arx11,ary54,6);  //Polygon3 /11

    g.drawPolygon(arx11,ary55,6);  //Polygon4 /11


    g.drawPolygon(arx12,ary56,6);  //Polygon1 /12

    g.drawPolygon(arx12,ary57,6);  //Polygon2 /12

    g.drawPolygon(arx12,ary58,6);  //Polygon3 /12

    g.drawPolygon(arx12,ary59,6);  //Polygon4 /12

    g.drawPolygon(arx12,ary60,6);  //Polygon5 /12


    g.drawPolygon(arx13,ary62,6);  //Polygon1 /13

    g.drawPolygon(arx13,ary63,6);  //Polygon2 /13

    g.drawPolygon(arx13,ary64,6);  //Polygon3 /13

    g.drawPolygon(arx13,ary65,6);  //Polygon4 /13


    g.drawPolygon(arx14,ary66,6);  //Polygon1 /14

    g.drawPolygon(arx14,ary67,6);  //Polygon2 /14

    g.drawPolygon(arx14,ary68,6);  //Polygon3 /14

    g.drawPolygon(arx14,ary69,6);  //Polygon4 /14

    g.drawPolygon(arx14,ary70,6);  //Polygon5 /14


    g.drawPolygon(arx15,ary72,6);  //Polygon1 /15

    g.drawPolygon(arx15,ary73,6);  //Polygon2 /15

    g.drawPolygon(arx15,ary74,6);  //Polygon3 /15

    g.drawPolygon(arx15,ary75,6);  //Polygon4 /15


    g.drawPolygon(arx16,ary76,6);  //Polygon1 /16

    g.drawPolygon(arx16,ary77,6);  //Polygon2 /16

    g.drawPolygon(arx16,ary78,6);  //Polygon3 /16

    g.drawPolygon(arx16,ary79,6);  //Polygon4 /16

    g.drawPolygon(arx16,ary80,6);  //Polygon5 /16


    g.drawPolygon(arx17,ary82,6);  //Polygon1 /17

    g.drawPolygon(arx17,ary83,6);  //Polygon2 /17

    g.drawPolygon(arx17,ary84,6);  //Polygon3 /17

    g.drawPolygon(arx17,ary85,6);  //Polygon4 /17


    if(a1==1) { g.fillPolygon(arx1,ary1,arx1.length); }

  }


  public void setX(int x)

  {

   this.x = x;

   repaint();

  }


}

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ICh hab die beidem Progs nochmal überarbeitet doch sie tun immernoch nicht!

DEr mouseListener funktioniert aber wenn ich die Leertaste drücke passiert nichts!

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

class GameGUI extends JFrame implements ActionListener, KeyListener, MouseListener

{

 private Button b1;

 private Button b2;

 private Map m;

 private JTextField tsystem;

 private TextField tchat;

 private TextArea tchat2;

 private JPanel panel1;

 private JPanel panel2;

 private JPanel panel3;

 private JPanel haupt;

 public GameGUI()

 {

   //Titel des Fensters bestimmen!!!

   setTitle( "Game 1.0" );

   //Anfangs größe des Fensters

   setSize( 600, 427 );

   setResizable(false);

   setLocation(300,150);

   //setUndecorated(true);

   addMouseListener(this);

   addKeyListener(this);


   m = new Map();


   // Konstruiere die Menüzeile !!!

   MenuBar M1 = new MenuBar();

   Menu menu = new Menu( "Game" );

   MenuItem Mitem2 = new MenuItem( "Optionen" );

   Mitem2.addActionListener( this );

   menu.add( Mitem2);

   MenuItem Mitem3 = new MenuItem( "Hilfe" );

   Mitem3.addActionListener( this );

   menu.add( Mitem3);

   MenuItem Mitem4 = new MenuItem( "Beenden" );

   Mitem4.addActionListener( this );

   menu.add( Mitem4);

   M1.add( menu );

   setMenuBar( M1 );


   haupt = new JPanel(null);


   panel1 = new JPanel(new GridLayout());

   panel1.setBounds(0,0,600,250);                //von links, von oben ,Länge, Breite

   panel2 = new JPanel(new FlowLayout());

   panel2.setBounds(0,250,600,150);                //von links, von oben ,Länge, Breite


   tsystem = new JTextField("",41);

   tsystem.setFont(new Font("Arial", 1, 15));

   tsystem.setHorizontalAlignment(SwingConstants.CENTER);

   tsystem.setEditable(false);


   tchat = new TextField("",15);

   tchat.setFont(new Font("Arial", 3, 10));


   tchat2 = new TextArea("", 4, 50);

   tchat2.setFont(new Font("Arial", 3, 10));

   tchat2.setEditable(false);


   b1= new Button ("Runde beenden");

   b1.addActionListener(this);

   b1.setBackground(Color.lightGray);


   b2= new Button ("Nachricht senden");

   b2.setActionCommand("Senden");

   b2.addActionListener(this);

   b2.setBackground(Color.lightGray);


   panel1.add(m);

   panel2.add(tsystem);

   panel2.add(tchat2);

   panel2.add(tchat);

   panel2.add(b2);

   panel2.add(b1);


   haupt.add(panel1);

   haupt.add(panel2);


   haupt.setVisible(true);

   panel1.setVisible(true);

   panel2.setVisible(true);


   Container einContainer = getContentPane();

   einContainer.add(haupt);


   // Das Fenster mit X schließen !!!

   setDefaultCloseOperation(EXIT_ON_CLOSE);

 }

 public void actionPerformed( ActionEvent evt )

 {

  String command = evt.getActionCommand();

  {

    if (command.equals("Beenden"))

    {

     System.exit(0);

    }

    if (command.equals("Senden"))

    {

     String a = tchat.getText();

     tchat2.setText(tchat2.getText() + "\n" + a);

    }


  }

 }

 public void keyPressed(KeyEvent event)

 {

  if(event.getKeyCode() == KeyEvent.VK_SPACE )

  {

   System.out.println("test!" );

  }

 }

 public void keyReleased(KeyEvent event)

 {

 }

 public void keyTyped(KeyEvent event)

 {

 }

 public void mouseClicked(MouseEvent mvt)

 {

 }

 public void mouseEntered(MouseEvent mvt)

 {

 }

 public void mouseExited(MouseEvent mvt)

 {

 }

 public void mousePressed(MouseEvent mvt)

 {

 }

 public void mouseReleased(MouseEvent mvt)

 {

   if(mvt.getButton()==1)

   {

    System.out.println("test" );

   }

   if(mvt.getButton()==3)

   {

   }

 }

 public static void main( String[]args )

 {

  GameGUI gg = new GameGUI();

  gg.start();

 }

 public void start()

 {

  setVisible(true);

 }


}

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import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

import java.io.*;


class Map extends JPanel

{

  private GameGUI gg;

  private int x=0;

  private int a1=0;

  public void paintComponent(Graphics g)

  {

    super.paintComponent(g);

    //Spalte1

    int arx1[] = {70,50,40,50,70,80};// 2te unt 4te Zahl ändern um linke Seite abzuflachen rechte Seite= 1te und 5te

    int ary1[] = {40,40,60,80,80,60};

    int ary2[] = {80,80,100,120,120,100};

    int ary3[] = {120,120,140,160,160,140};

    int ary4[] = {160,160,180,200,200,180};

    //Spalte2

    int arx2[] = {100,80,70,80,100,110};

    int ary6[] = {20,20,40,60,60,40};

    int ary7[] = {60,60,80,100,100,80};

    int ary8[] = {100,100,120,140,140,120};

    int ary9[] = {140,140,160,180,180,160};

    int ary10[] = {180,180,200,220,220,200};

    //Spalte3

    int arx3[] = {130,110,100,110,130,140};

    int ary12[] = {40,40,60,80,80,60};

    int ary13[] = {80,80,100,120,120,100};

    int ary14[] = {120,120,140,160,160,140};

    int ary15[] = {160,160,180,200,200,180};

    //Spalte4

    int arx4[] = {160,140,130,140,160,170};

    int ary16[] = {20,20,40,60,60,40};

    int ary17[] = {60,60,80,100,100,80};

    int ary18[] = {100,100,120,140,140,120};

    int ary19[] = {140,140,160,180,180,160};

    int ary20[] = {180,180,200,220,220,200};

    //Spalte5

    int arx5[] = {190,170,160,170,190,200};

    int ary22[] = {40,40,60,80,80,60};

    int ary23[] = {80,80,100,120,120,100};

    int ary24[] = {120,120,140,160,160,140};

    int ary25[] = {160,160,180,200,200,180};

    //Spalte6

    int arx6[] = {220,200,190,200,220,230};

    int ary26[] = {20,20,40,60,60,40};

    int ary27[] = {60,60,80,100,100,80};

    int ary28[] = {100,100,120,140,140,120};

    int ary29[] = {140,140,160,180,180,160};

    int ary30[] = {180,180,200,220,220,200};

    //Spalte7

    int arx7[] = {250,230,220,230,250,260};

    int ary32[] = {40,40,60,80,80,60};

    int ary33[] = {80,80,100,120,120,100};

    int ary34[] = {120,120,140,160,160,140};

    int ary35[] = {160,160,180,200,200,180};

    //Spalte8

    int arx8[] = {280,260,250,260,280,290};

    int ary36[] = {20,20,40,60,60,40};

    int ary37[] = {60,60,80,100,100,80};

    int ary38[] = {100,100,120,140,140,120};

    int ary39[] = {140,140,160,180,180,160};

    int ary40[] = {180,180,200,220,220,200};

    //Spalte9

    int arx9[] = {310,290,280,290,310,320};

    int ary42[] = {40,40,60,80,80,60};

    int ary43[] = {80,80,100,120,120,100};

    int ary44[] = {120,120,140,160,160,140};

    int ary45[] = {160,160,180,200,200,180};

    //Spalte10

    int arx10[] = {340,320,310,320,340,350};

    int ary46[] = {20,20,40,60,60,40};

    int ary47[] = {60,60,80,100,100,80};

    int ary48[] = {100,100,120,140,140,120};

    int ary49[] = {140,140,160,180,180,160};

    int ary50[] = {180,180,200,220,220,200};

    //Spalte11

    int arx11[] = {370,350,340,350,370,380};

    int ary52[] = {40,40,60,80,80,60};

    int ary53[] = {80,80,100,120,120,100};

    int ary54[] = {120,120,140,160,160,140};

    int ary55[] = {160,160,180,200,200,180};

    //Spalte12

    int arx12[] = {400,380,370,380,400,410};

    int ary56[] = {20,20,40,60,60,40};

    int ary57[] = {60,60,80,100,100,80};

    int ary58[] = {100,100,120,140,140,120};

    int ary59[] = {140,140,160,180,180,160};

    int ary60[] = {180,180,200,220,220,200};

    //Spalte13

    int arx13[] = {430,410,400,410,430,440};

    int ary62[] = {40,40,60,80,80,60};

    int ary63[] = {80,80,100,120,120,100};

    int ary64[] = {120,120,140,160,160,140};

    int ary65[] = {160,160,180,200,200,180};

    //Spalte14

    int arx14[] = {460,440,430,440,460,470};

    int ary66[] = {20,20,40,60,60,40};

    int ary67[] = {60,60,80,100,100,80};

    int ary68[] = {100,100,120,140,140,120};

    int ary69[] = {140,140,160,180,180,160};

    int ary70[] = {180,180,200,220,220,200};

    //Spalte15

    int arx15[] = {490,470,460,470,490,500};

    int ary72[] = {40,40,60,80,80,60};

    int ary73[] = {80,80,100,120,120,100};

    int ary74[] = {120,120,140,160,160,140};

    int ary75[] = {160,160,180,200,200,180};

    //Spalte16

    int arx16[] = {520,500,490,500,520,530};

    int ary76[] = {20,20,40,60,60,40};

    int ary77[] = {60,60,80,100,100,80};

    int ary78[] = {100,100,120,140,140,120};

    int ary79[] = {140,140,160,180,180,160};

    int ary80[] = {180,180,200,220,220,200};

    //Spalte17

    int arx17[] = {550,530,520,530,550,560};

    int ary82[] = {40,40,60,80,80,60};

    int ary83[] = {80,80,100,120,120,100};

    int ary84[] = {120,120,140,160,160,140};

    int ary85[] = {160,160,180,200,200,180};



    //int arx4[] = {130,110,100,110,130,140};

    //int ary4[] = {40,40,60,80,80,60};

    //int arx5[] = {130,110,100,110,130,140};

    //int ary5[] = {80,80,100,120,120,100};


    g.drawPolygon(arx1,ary1,6);  //Polygon1 /1

    g.drawPolygon(arx1,ary2,6);  //Polygon2 /1

    g.drawPolygon(arx1,ary3,6);  //Polygon3 /1

    g.drawPolygon(arx1,ary4,6);  //Polygon4 /1


    g.drawPolygon(arx2,ary6,6);  //Polygon1 /2

    g.drawPolygon(arx2,ary7,6);  //Polygon2 /2

    g.drawPolygon(arx2,ary8,6);  //Polygon3 /2

    g.drawPolygon(arx2,ary9,6);  //Polygon4 /2

    g.drawPolygon(arx2,ary10,6); //Polygon5 /2


    g.drawPolygon(arx3,ary12,6);  //Polygon1 /3

    g.drawPolygon(arx3,ary13,6);  //Polygon2 /3

    g.drawPolygon(arx3,ary14,6);  //Polygon3 /3

    g.drawPolygon(arx3,ary15,6);  //Polygon4 /3


    g.drawPolygon(arx4,ary16,6);  //Polygon1 /4

    g.drawPolygon(arx4,ary17,6);  //Polygon2 /4

    g.drawPolygon(arx4,ary18,6);  //Polygon3 /4

    g.drawPolygon(arx4,ary19,6);  //Polygon4 /4

    g.drawPolygon(arx4,ary20,6);  //Polygon5 /4


    g.drawPolygon(arx5,ary22,6);  //Polygon1 /5

    g.drawPolygon(arx5,ary23,6);  //Polygon2 /5

    g.drawPolygon(arx5,ary24,6);  //Polygon3 /5

    g.drawPolygon(arx5,ary25,6);  //Polygon4 /5


    g.drawPolygon(arx6,ary26,6);  //Polygon1 /6

    g.drawPolygon(arx6,ary27,6);  //Polygon2 /6

    g.drawPolygon(arx6,ary28,6);  //Polygon3 /6

    g.drawPolygon(arx6,ary29,6);  //Polygon4 /6

    g.drawPolygon(arx6,ary30,6);  //Polygon5 /6


    g.drawPolygon(arx7,ary32,6);  //Polygon1 /7

    g.drawPolygon(arx7,ary33,6);  //Polygon2 /7

    g.drawPolygon(arx7,ary34,6);  //Polygon3 /7

    g.drawPolygon(arx7,ary35,6);  //Polygon4 /7


    g.drawPolygon(arx8,ary36,6);  //Polygon1 /8

    g.drawPolygon(arx8,ary37,6);  //Polygon2 /8

    g.drawPolygon(arx8,ary38,6);  //Polygon3 /8

    g.drawPolygon(arx8,ary39,6);  //Polygon4 /8

    g.drawPolygon(arx8,ary40,6);  //Polygon5 /8


    g.drawPolygon(arx9,ary42,6);  //Polygon1 /9

    g.drawPolygon(arx9,ary43,6);  //Polygon2 /9

    g.drawPolygon(arx9,ary44,6);  //Polygon3 /9

    g.drawPolygon(arx9,ary45,6);  //Polygon4 /9


    g.drawPolygon(arx10,ary46,6);  //Polygon1 /10

    g.drawPolygon(arx10,ary47,6);  //Polygon2 /10

    g.drawPolygon(arx10,ary48,6);  //Polygon3 /10

    g.drawPolygon(arx10,ary49,6);  //Polygon4 /10

    g.drawPolygon(arx10,ary50,6);  //Polygon5 /10


    g.drawPolygon(arx11,ary52,6);  //Polygon1 /11

    g.drawPolygon(arx11,ary53,6);  //Polygon2 /11

    g.drawPolygon(arx11,ary54,6);  //Polygon3 /11

    g.drawPolygon(arx11,ary55,6);  //Polygon4 /11


    g.drawPolygon(arx12,ary56,6);  //Polygon1 /12

    g.drawPolygon(arx12,ary57,6);  //Polygon2 /12

    g.drawPolygon(arx12,ary58,6);  //Polygon3 /12

    g.drawPolygon(arx12,ary59,6);  //Polygon4 /12

    g.drawPolygon(arx12,ary60,6);  //Polygon5 /12


    g.drawPolygon(arx13,ary62,6);  //Polygon1 /13

    g.drawPolygon(arx13,ary63,6);  //Polygon2 /13

    g.drawPolygon(arx13,ary64,6);  //Polygon3 /13

    g.drawPolygon(arx13,ary65,6);  //Polygon4 /13


    g.drawPolygon(arx14,ary66,6);  //Polygon1 /14

    g.drawPolygon(arx14,ary67,6);  //Polygon2 /14

    g.drawPolygon(arx14,ary68,6);  //Polygon3 /14

    g.drawPolygon(arx14,ary69,6);  //Polygon4 /14

    g.drawPolygon(arx14,ary70,6);  //Polygon5 /14


    g.drawPolygon(arx15,ary72,6);  //Polygon1 /15

    g.drawPolygon(arx15,ary73,6);  //Polygon2 /15

    g.drawPolygon(arx15,ary74,6);  //Polygon3 /15

    g.drawPolygon(arx15,ary75,6);  //Polygon4 /15


    g.drawPolygon(arx16,ary76,6);  //Polygon1 /16

    g.drawPolygon(arx16,ary77,6);  //Polygon2 /16

    g.drawPolygon(arx16,ary78,6);  //Polygon3 /16

    g.drawPolygon(arx16,ary79,6);  //Polygon4 /16

    g.drawPolygon(arx16,ary80,6);  //Polygon5 /16


    g.drawPolygon(arx17,ary82,6);  //Polygon1 /17

    g.drawPolygon(arx17,ary83,6);  //Polygon2 /17

    g.drawPolygon(arx17,ary84,6);  //Polygon3 /17

    g.drawPolygon(arx17,ary85,6);  //Polygon4 /17


    if(a1==1) { g.fillPolygon(arx1,ary1,arx1.length); }

  }


  public void setX(int x)

  {

   this.x = x;

   repaint();

  }


}

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Ist logisch das es nicht funktioniert. Du musst das ganze ja auch zuweisen!

Musst das ganze ja auch etwas wie, ka, z.B. einem Textarea zuweisen.

Hm? Es wird doch nur eine Konsolenausgabe gemacht. Die müßte an sich angezeigt werden. Oder was meinst Du genau?

Jedenfalls würde ich auch mal statt der Verzwigung einfach generell mal testen, ob der Kontrollfluß in dieser Operation ankommt.

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Der KeyListener ist ja zugewiesen und zwar auf die JPanel, das is ja mein Problem wenn ich den KeyListener auf das Textarea mache dann tut der!!

Aber auch nur wenn der Focus auf dem Textarea oder Textfeld ist das heisst wenn ich rein geklickt habe aber ich möchte das er funktioniert wenn ich auf den JPanels bin!

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Der KeyListener ist ja zugewiesen und zwar auf die JPanel, das is ja mein Problem wenn ich den KeyListener auf das Textarea mache dann tut der!!

Aber auch nur wenn der Focus auf dem Textarea oder Textfeld ist das heisst wenn ich rein geklickt habe aber ich möchte das er funktioniert wenn ich auf den JPanels bin!

Ich hab' den Code jetzt ein paar Mal durchgesehen und muß BenjieAul recht geben. Du weist nur einmal einen KeyListener zu und zwar dem Objekt der Klasse GameGUI und sonst nirgends.

Weis ihn doch mal dem JPanel haupt zu?!?

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